Masked HERO Fountain
WATER 4

Masked HERO Fountain

  • Archetype:
  • Masked HERO

  • ATK:
  • 1000

  • DEF:
  • 1400

  • View:
  • 2481




You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 55
Deck 57

Masked HERO Fountain — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 57 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor

Why it scores here

The card converts a HERO monster in hand into a Defense Position body and, when sent to the GY by an effect or used to activate an effect, sets Mask Change from the Deck or GY. It adds no draw, negation, removal, or refuel, so its value is one body plus a set. Its presence in 400 of 400 sampled decks and its co-occurrence with top partners reflect a staple slot in the HERO shell, not intrinsic power, so those signals only confirm accessibility. The 1000 ATK and 1400 DEF earn nothing; accessibility, a clean 1-of build, and the hand summon drive the score.

Axis scores

Axis Score Evidence
Accessibility 70 Revealable from hand and present in 400 of 400 sampled decks at about 1 copy each, but the hand effect needs a second HERO in hand and the combo role counts are all zero (observed).
Combo & Conversion 45 It appears in all 10 recorded combos with an average power index of 35.4 but holds no starter, searched, material, or payoff role, so it is a passenger body rather than a converter (observed).
Resource Economy 35 The set from Deck or GY moves a card into position without adding to hand or board, and no draw or refuel effect is described in the text (verified).
Effect & Interaction 5 The text grants no negation, removal, or hand trap, so opponent interaction is absent (verified).
Material Utility 40 It is a Level 4 WATER Warrior body whose material value depends on its level and attribute; no as_material appearances are recorded (inferred).
Resilience & Flexibility 55 Its effects work from hand, GY, and field, each once per turn, but a single negate on the hand summon ends that route (inferred).
Deck-Building Efficiency 75 A 1-of with 377 of 400 decks running a single copy and no garnet or restriction in the text, so it is cheap to run (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revealable from hand with no card cost beyond the reveal itself
  • Puts a HERO monster into a Defense Position body from hand
  • Clean 1-of with no garnet or restriction
  • Each effect is once per turn, so it cannot be spammed

Weaknesses

  • Hand effect needs a second HERO in hand and is dead without one
  • No draw, negation, removal, or refuel
  • Plain Level 4 body with no material value shown in recorded combos
  • Both effects are once per turn, which limits repeated use

Counters / choke points

  • Generic negation of the hand summon or the set trigger (inferred; no specific counter data supplied)

Best use

Starter / Combo enabler, with Searcher/Tutor set from Deck. Decks: Heroic, Elemental HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand effect: reveal to Special Summon 1 HERO monster from hand in Defense Position (card text); Set 1 Mask Change from Deck or GY after being sent to GY by card effect or to activate a card effect (card text); Each of its effects can be used once per turn (card text); Level 4 WATER Warrior 1000 ATK / 1400 DEF Effect Monster (card data)
  • Observed: Included in 400 of 400 sampled decks at 1.06 average copies across 34 archetypes (decks_evidence); Top partners: Elemental HERO Stratos 90.2%, Masked HERO Dusk Crow 89%, Mask Change 86.5% (decks_evidence); Appears in 10 of 10 recorded combos with zero starter, searched, material, payoff, or end-board roles (combos_evidence); 100% inclusion in 9 of 11 StatisticsCard archetypes (usage_statistics)
  • Inferred: The hand Special Summon is the card's real value, converting a hand-held HERO into a Defense body; The set from Deck is a tutor-like route for Mask Change rather than card advantage; Material value comes only from the Level 4 WATER Warrior body; no as_material evidence exists
  • Data gaps: no guides supplied no banlist token; assumed 3 copies (unlimited) combo role_in_combo fields are empty, so combo corroboration is weak











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