WATER
4Masked HERO Fountain
Archetype:
Masked HERO
ATK:
1000
DEF:
1400
View:
2481
You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.
Masked HERO Fountain — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 57 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor
Why it scores here
The card converts a HERO monster in hand into a Defense Position body and, when sent to the GY by an effect or used to activate an effect, sets Mask Change from the Deck or GY. It adds no draw, negation, removal, or refuel, so its value is one body plus a set. Its presence in 400 of 400 sampled decks and its co-occurrence with top partners reflect a staple slot in the HERO shell, not intrinsic power, so those signals only confirm accessibility. The 1000 ATK and 1400 DEF earn nothing; accessibility, a clean 1-of build, and the hand summon drive the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Revealable from hand and present in 400 of 400 sampled decks at about 1 copy each, but the hand effect needs a second HERO in hand and the combo role counts are all zero (observed). |
| Combo & Conversion | 45 | It appears in all 10 recorded combos with an average power index of 35.4 but holds no starter, searched, material, or payoff role, so it is a passenger body rather than a converter (observed). |
| Resource Economy | 35 | The set from Deck or GY moves a card into position without adding to hand or board, and no draw or refuel effect is described in the text (verified). |
| Effect & Interaction | 5 | The text grants no negation, removal, or hand trap, so opponent interaction is absent (verified). |
| Material Utility | 40 | It is a Level 4 WATER Warrior body whose material value depends on its level and attribute; no as_material appearances are recorded (inferred). |
| Resilience & Flexibility | 55 | Its effects work from hand, GY, and field, each once per turn, but a single negate on the hand summon ends that route (inferred). |
| Deck-Building Efficiency | 75 | A 1-of with 377 of 400 decks running a single copy and no garnet or restriction in the text, so it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revealable from hand with no card cost beyond the reveal itself
- Puts a HERO monster into a Defense Position body from hand
- Clean 1-of with no garnet or restriction
- Each effect is once per turn, so it cannot be spammed
Weaknesses
- Hand effect needs a second HERO in hand and is dead without one
- No draw, negation, removal, or refuel
- Plain Level 4 body with no material value shown in recorded combos
- Both effects are once per turn, which limits repeated use
Counters / choke points
- Generic negation of the hand summon or the set trigger (inferred; no specific counter data supplied)
Best use
Starter / Combo enabler, with Searcher/Tutor set from Deck. Decks: Heroic, Elemental HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Hand effect: reveal to Special Summon 1 HERO monster from hand in Defense Position (card text); Set 1 Mask Change from Deck or GY after being sent to GY by card effect or to activate a card effect (card text); Each of its effects can be used once per turn (card text); Level 4 WATER Warrior 1000 ATK / 1400 DEF Effect Monster (card data)
- Observed: Included in 400 of 400 sampled decks at 1.06 average copies across 34 archetypes (decks_evidence); Top partners: Elemental HERO Stratos 90.2%, Masked HERO Dusk Crow 89%, Mask Change 86.5% (decks_evidence); Appears in 10 of 10 recorded combos with zero starter, searched, material, payoff, or end-board roles (combos_evidence); 100% inclusion in 9 of 11 StatisticsCard archetypes (usage_statistics)
- Inferred: The hand Special Summon is the card's real value, converting a hand-held HERO into a Defense body; The set from Deck is a tutor-like route for Mask Change rather than card advantage; Material value comes only from the Level 4 WATER Warrior body; no as_material evidence exists
- Data gaps: no guides supplied no banlist token; assumed 3 copies (unlimited) combo role_in_combo fields are empty, so combo corroboration is weak






